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Race round the World in 30 minutes or less!
Simpler, brighter, modern version of Route-Finder, for 1 – Unlimited Players competing against each other to see who can be the first to race from London* to Tokyo* and on to London again.
Basic Game quick start in 5 minutes - roll for your Aeroplane or Airship, place your token on London, and start racing! First to Tokyo wins!
Standard Game - find your sponsor, design your aircraft, *find your start city, place your token, and start racing!
Game only include the map sheet and look up tables.
Players must provide 2D6 - 2 six sided dice - a token each, and pencil and paper.
(* other cities are included!)
Route-Finder Intercontinental boardgame and the Lovecraft inspired The Doomer Flight expansion together in one discounted package!
An expansion to Route-Finder: Intercontinental, the historical reality boardgame of international flight in the 1920’s. (You need a copy of Route-Finder: Interncontinental to play this game.)
The Doomed Flight adds the horror-fantasy of Lovecraft's Mythos to the problems you face trying to fly around the world!
Play on your own, or with friends and family, together or against each other!
Explore finance, technology and geography in the Golden Age of Flight, proving global air-routes do exist! Battle gremlins while Mi-Go threaten to take your brain to Venus! (Run away!) Is Dagon at the bottom of the lake you had to land near? (Maybe!) Are cultists trying to recruit you? (Definitely!) Are those cloudbeasts reaching for your plane? (Yes!)
This version is an A5 sized book, with the tables as removable centre pages for easier playing.
The game only includes the rules, lookup tables, and new worksheets. It does NOT include any playing pieces.
* Play takes about 1 hour.
* Ages 8 to adult.
* 10 – Unlimited Players, in solo, competitve or co-operative play.
You need a copy of Route-Finder: Interncontinental to play this game.
Selection of printed materials inclduing clocks, tote bags, stickers, notepads, cushions, pouches and more on our RedBubble store.
Some examples shown.
Prices vary depending on product.
Large pouch to fit Route-Finder book and all the pullouts, dice, etc.
Cloth pouch with high quality metal zip.
31.5 x 21.5 cm
A boardgame of international flight in the 1920’s
Play on your own, or with friends and family, together or against each other!
Explore finance, technology and geography in the Golden Age of Flight, proving global air-routes do exist!
In Route-Finder: Intercontinental you play a daring 1920’s crew trying to prove it’s possible to fly between cities across the world. You need to find your sponsors, design your aeroplane and pick your route, then take off and hope Mother Nature smiles on your endeavours. Will you arrive safely in Melbourne having left London, or make it from Tokyo to Rome? Or will tailwinds aid your flight? A vulture snap your wing spar? Maybe a local Temple will pay for your fuel? Your destination really wants the publicity of your flight, so they might send a replacement aircraft if you crash...
This version is an A5 sized book, with the map and tables as removable centre pages for easier playing.
It does NOT include any of the playing pieces shown - these are parts I had lying around. The game only includes the rulebook, playing map, lookup tables and worksheets.
* Play takes about 1 hour.
* Ages 8 to adult.
* 1 – Unlimited Players, in solitaire, competitve or co-operative play.
* BoardGameGeek Complexity Rating 2½ / 5.
* Designed, illustrated and produced in Scotland.
* Printed on FSC paper.
* Placed in Top 5, BGG Solitaire Games Competition 2020.
A pencil which doesn’t wear out, or need sharpening. Perfect for notes and calculations in you Flight Logbook recording your attempts across the world, or to keep your sanity intact.
The body is recycled aluminium, while the nib is a new writing technology; it leaves a pencil like mark which can be rubbed out just like a pencil, but writing or drawing doesn’t reduce the nib!
Pencil with mounted eraser, and a plastic cap as extra protection for the nib.